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This was my first draft in Unreal, it is simple; but it gets the ideas of sprawling ideas (1) to suit Nobel and a wasteful pit of nothingness (2) for Cousteau. Also note the use of ramps to further the theme and the establishment of a central meeting place at the top of image 1.
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This is my second and much more developed draft in UT 2k4. In image 1 there are workshops; and if you look closely, more techniques to convey the infinte use of ideas (the one big window being the 1 in a thousand against the lesser ideas, the smaller windows.) Also the meeting place is more developed, the use of ramps furthened to connect the workshops in image 1 to the meeting place. Also more heavy and creative use of ramps in image 2 further increase the feeling of depth and wastefulness.
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